Hey guys! Loving working in Spine, but I have a small request:
I generally like to make sure my Bounding Boxes are squares/rectangles to keep collision predictable (VS bumping into an object 10 pixels further away with the bottom of the sprite than the top in-game because the line wasn't drawn perfectly vertical), especially when working with square map tiles or pixel art.
Would it be possible to mimic Photoshop's abilities by adding:
1) If you're in Set Points mode of a Bounding Box and you hold the Shift key before clicking, it allows you to click-drag a rectangular shape
2) If you're click-dragging a rectangular shape as described above, you can simultaneously press Ctrl to lock it to a perfect square shape
3) And if you're setting each point one by one, once you click the first point if you hold Shift the next point will snap to the 8 direction axis so you can quickly make straight edges as you go
Thanks in advance!