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texture problem
probably i missed something to do but do you know why i am getting this result when i imported character to unity
by the way I'm using latest version of everything
every version of textures but not right one
sometimes it even automatic prefab and manually doesn't work too
and this heapens differently projects everything i created.
It looks like your skeleton texture is set to Sprite mode. try setting it to Texture and reimporting.
you mean here, it always come advanced but when I'm changing texture it doesn't effect
also i reimported with texture selected
solution must be very simple but I'm beginner you know and nate this is the problem i send you mail and project.
Thanks for sending the project. The problem is how your image is configured in Unity. Do this:
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Go to Spine, Export, JSON, check Create atlas.
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Click packing Settings, click Defaults, set max width/height to 4096. You can uncheck POT if you want.
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Export.
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In Unity for your skeleton.png:
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Note the Max Size, else Unity will scale down your texture and ruin the UVs. Also note Non Power of 2 else Unity will change your texture size and ruin the UVs.
thanks it worked