Hi!
I think I've found a weird bug, I don't know exactly if it's an exclusive Unity runtime bug.
Spine-runtime version used: lastest.
Unity version: 4.5.1 f3
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I have 2 skeletons in the same project, one for the back part (shadowed in the image), and another one for the front part.
I started building this using just one skeleton, and finally I splitted it in the two skeletons mentioned. The process was:
- I've duplicated the skeleton (to create the back skeleton).
- I deleted the back part slot from the front skeleton.
- I deleted the front part slots from the back skeleton.
When I export the skeletons and I import them in Unity I get this:
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The back skeleton is ok, but the front skeleton is crazy.
If instead of removing the back slot from the front skeleton I hide it, the result is perfect.
NOTE: In both skeletons there are no bones, just the root bone.
I can send the project and the exported files if you need them.
Thanks in advance.