Hello, we are trying to make an interactive deathblow animation between two characters like in Sekiro (we are beginners), and we created an animation like this. Of course, many things are still missing such as blood VFX, different camera angles, arm/hand details, and the animation is not fully finished yet, but I want to talk about a difficulty we experienced while making it.
We are creating 2 separate animations for 2 independent characters for a single deathblow animation. There is no problem there. Later, we can trigger them side by side inside the Godot game engine, but we run into Z-order issues.
While animating inside the Spine editor, is it possible to manage the Z-order interaction between two independent characters so they can properly overlap and interact with each other?
Also, do both characters absolutely need to be inside the same skeleton for this to work properly?
And since we are beginners, we would really appreciate any advice or workflow suggestions you may have. We take feedback seriously and are trying to improve as much as possible 🙂
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