I'm preparing a visual novel with high-definition characters using three 2048x2048 textures and a rather disorganized mesh with physical representations
I set the goal to put 3 characters in, but the frame is too low and the performance problem is serious
I want to use close-up later, so I want to use high definition. Frame is very important for smooth movement
I didn't have this problem when I tried Unity, but I don't think I'm especially close to Spine on Unreal
Can't we increase the performance by reducing the number of Vertex while maintaining the size and detail of the image