• Runtimes
  • Need a scene editor a spine runtime license?

I'm write a "scene editor" for a cocos2d-x fork.
Need my "scene editor" a spine license?
Im only set the position, the rotation and the scale of the Spine objects which comes from the developer using the "scene editor".

  • Davide ответили на это сообщение.
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    If your "scene editor" includes the Spine Runtimes or any derivative works of the Spine Runtimes, you will need a Spine license. The license is required for distributing applications that contain the Spine Runtimes, even if you are only setting the position, rotation, and scale of Spine objects. The developer using your "scene editor" would also need a Spine license if they are distributing applications that include the Spine Runtimes.

    aismann

    In general, if users utilize a tool/library/SDK that integrates a Spine runtime to create their own game or software, they are required to obtain a license.

    Here is an excerpt from the runtime license agreement:

    Otherwise, it is permitted to integrate the Spine Runtimes into software or otherwise create derivative works of the Spine Runtimes (collectively, “Products”), provided that each user of the Products must obtain their own Spine Editor license, and redistribution of the Products in any form must include this license and copyright notice.

    You are creating a “scene editor,” which can be considered a tool. The tool itself does not require a license, but you must include the Spine Runtimes License Agreement and clearly state that end users must obtain their own Spine Editor license.

    However, if you use your tool to create a cocos2d-x game, then you will need a license.

    • Изменено

    Thanks!
    I will release the first version without spine support (remove spine runtime). Its easier to handle.