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Mini's World - first animation test
I am working on a new platformer which will be a bit minimalistic. Here is the first test animation of the main character for it:
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For a walk animation that would be probably too simple? :rofl: I am considering making the coat into a mesh for more complex animations and maybe dividing it or adding feet below... But I want to avoid adding too many elements to the character (I don't even have hands for him yet, although I might need them later since he is supposed to throw fireballs).
In all honesty this could look like some kind of "move" where he puts his hands and feet inside the coat or something (well I think it would be cool don't know about you) but I wouldn't really see him walking like around like this unless it's jumping or something. Otherwise it looks pretty cool ;P
Thanks. It helps a lot. I will do tests soon how it looks when you move it around platforms and will try to update with a video. I would like to avoid adding hands and legs if possible, but you might be right - it might look silly.
OK. Below is a test video of animations in an alpha version of the game. I have added hands (detached from body but they use normal arm bones) and some swaying motion to the character walk animation. Animation transitions are sometimes a bit jerky, I have to work on that (especially that jump animation hand movement). The game is supposed to be minimalistic, so I don't think I will change much, unless you think it's requires some changes in some situations?
https://www.youtube.com/watch?v=EeQh9T6KxXU
Animation of casting a spell (first accumulating power, then releasing it in a blast). The video is captured from the game which caused the fps to drop, so it's not as fluid as it is in the game itself:
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It's work in progress.