Hello!
I'm a developer currently working on a 2D mobile game using Spine.
We're facing a challenge where, when applying multiple skins to various parts within a single Spine file, the number of atlases inevitably grows. This leads to a drawback where the game's overall size progressively increases with long-term updates.
From a programmer's perspective, I'd like to share an example: within a development tool like Unity, there's a program called sprite-dicing (link: elringus/sprite-dicing). It's an open-source tool that slices images into smaller pieces and packs them into an atlas, resulting in a significant reduction in file size.
I believe that if a feature like this were added to Spine's export options, it would be a massive optimization for games like ours, which rely on creating diverse skin variations for individual parts. Would it be possible to implement such a feature?
I'm not sure if that specific open-source tool can be directly referenced for implementation, but if it's feasible, I wanted to suggest adding this functionality.