I share my own ticket created for GameMaker
YoYoGames/GameMaker-Bugs10779
This is probably the interesting part
"To further investigate, I experimented with different texture filtering settings when exporting assets directly from Spine. However, the generated .atlas file consistently specifies the texture filter as "Linear", regardless of the export settings chosen in Spine. Even after manually editing the .atlas file using a text editor to try alternative filter values (e.g., "Nearest"), GameMaker Studio 2 continues to render the animations as if "Linear" filtering is applied, with no noticeable change.
This may indicate that GameMaker either ignores custom filter settings in the .atlas file or overrides them internally. If this behavior is by design, it would be beneficial for the official documentation to clarify that the "Interpolate colours between pixels" setting and custom atlas filter parameters do not impact Spine skeletal animations."
And
"Alternatively, I would expect GameMaker to respect the texture filtering settings defined in the .atlas file (e.g., allowing "Nearest" or "Linear" to be enforced), so that developers have control over the pixel interpolation used when rendering Spine animations"