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  • Constraint Physics don t work

Hello,
I create a bone with constraint physics, but he doesn t move. There is an option somewhere to disable constraint physics or enable ?
Thanks you

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To enable or disable physics constraints in Spine, you can adjust the Mix property of the physics constraint. Setting the Mix to 0 will effectively disable the physics constraint, preventing it from affecting the bone's movement. If you want the physics constraint to be active, ensure that the Mix is set to a value greater than 0. Additionally, you can check the Limit property to control the range of movement allowed by the physics constraint. If the bone is not moving as expected, make sure these settings are configured correctly.

Limite is 5000 and mix 100. When i create a new project, the physics work, not on this one. There is other option ?

  • Misaki ответили на это сообщение.

    Ichyro The order in which constraints are applied is important. Are the bones you set physics constraints on constrained by other constraints such as IK or transform constraints? If so, check the order of the constraints.

    If there are no problems with the order of the constraints, check that the visibility dots are not turned off:

    If it is dark, the constraint is not applied. (This is an option available for preview purposes and does not affect the export results.)

    chappo-test-2.spine
    6kB

    All are ok i guess, still doesn t work

    • Misaki ответили на это сообщение.

      Ichyro Ah, sorry, I should have mentioned this first. The physics constraints are not calculated unless the Simulate button is turned on. Please enable it:

      • Erika оценил это.

      Thank you