• RuntimesGodot
  • 导出后发光异常问题

我在spine中制作了一个带有光剑的角色,光剑正常发光:

但当我导入Godot后,发光的边缘突然发黑了:

如何修复这个问题?

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You are likely using a blend mode for that sabe that is not supported in Godot. See
EsotericSoftware/spine-runtimes2498

  • Cyan_Bean ответили на это сообщение.

    Mario 那如何切换到Godot支持的混合模式呢?