我在spine中制作了一个带有光剑的角色,光剑正常发光:
但当我导入Godot后,发光的边缘突然发黑了:
如何修复这个问题?
导出后发光异常问题
You are likely using a blend mode for that sabe that is not supported in Godot. See
EsotericSoftware/spine-runtimes2498
Mario 那如何切换到Godot支持的混合模式呢?
我在spine中制作了一个带有光剑的角色,光剑正常发光:
但当我导入Godot后,发光的边缘突然发黑了:
如何修复这个问题?
You are likely using a blend mode for that sabe that is not supported in Godot. See
EsotericSoftware/spine-runtimes2498
Mario 那如何切换到Godot支持的混合模式呢?