通常情况下在设置界面想要把多个图层绑定到骨骼上,在设置界面选择按p绑定父骨骼,不知道为啥图层插槽的图层顺序也会发生变动,通常会导致图层顺序提高
选择多个图层而非插槽的时候按p进行父子级绑定,会把图层顺序打乱
在 Spine 中,当你选择多个图层而不是插槽进行父子级绑定时,按下 P
键可能会导致图层顺序发生变化。这种情况通常是因为在绑定过程中,图层的插槽顺序被重新排列。为了避免这种情况,你可以尝试在绑定之前确保所有图层的插槽顺序是正确的,或者在绑定后手动调整插槽的顺序以恢复到你想要的顺序。
如果你在设置界面中遇到这种问题,可以尝试在绑定之前先将所有图层的插槽顺序调整到正确的位置,然后再进行绑定操作。这样可以减少绑定后需要调整的工作量。
现在就是设置界面选择玩图片以后再去层级树那里选择插槽再按p,能修一下最好,省点事
YGmang When selecting an image attachment in the viewport, it is difficult for Spine to automatically determine that the user is attempting to select a slot rather than the attachment itself. In most cases, users would prefer to select an attachment in the viewport and then proceed to perform operations such as mesh editing.
While filtering is indeed one possible solution, using a hotkey is the most appropriate solution in this case.
By default, no keys are assigned, but there is a hotkey named Select - Slots
in the Selection section of the hotkey.txt file:
Assigning any key to this will allow you to switch the selection from the attachment to the slot by pressing the hotkey after selecting the attachment.