• RuntimesGodot
  • Need Help!! SpineSlotNode and SpineBoneNode Not working properly

Help me please, SpineSlotNode is not following slot when I move my IK target, same goes for SpineBoneNode, shouldn't it follow along where the target slot/bone is?
But it seems to be following while playing animation, Am I missing something?
Any help would be much appreciated
Please refer to the video for more detail


Thankyou!!

  • Misaki ответили на это сообщение.
    Related Discussions
    ...

    It sounds like you are experiencing issues with SpineSlotNode and SpineBoneNode not updating their positions when you move an IK target, but they do follow correctly during animations. This behavior might be due to the way the nodes are set up or how the updates are being applied. Ensure that both SpineSlotNode and SpineBoneNode are direct children of the SpineSprite, as they need to be in order to locate the slot or bone they are assigned to. Additionally, make sure that any manual updates to the bone or slot positions are done before the SpineSprite updates the world transforms of the skeleton's bones. You can use the before_world_transforms_change signal to make these updates. If the issue persists, double-check the configuration of your nodes in the inspector to ensure they are set to follow the correct bones or slots.

    Asta I tried to open the Google Drive file you attached, but I can't seem to access it due to permission issues. Could you please grant us permission to open it, or send the video via email?: contact@esotericsoftware.com