• RuntimesUnreal
  • Spine UE5: Visual Animation State Graph like Unity Animator?

I was wondering if there's any built-in state machine or graph system for managing Spine animations in UE5?

Currently, I'm switching animations manually with blueprint logic (using SetAnimation and AddAnimation), but it's getting a bit complicated for handling multiple states like idle, walk, jump, climb, etc.

Does Spine UE plugin support a visual state graph system similar to Unity's Animator Controller?

Thanks in advance!

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The Spine UE plugin does not have a built-in visual state graph system like Unity's Animator Controller. In Unreal Engine, you can manage Spine animations using blueprints or C++ by creating a custom state machine. This involves manually setting up logic to handle different animation states and transitions using functions like SetAnimation and AddAnimation on the Spine Skeleton Animation component. While this approach requires more manual setup compared to Unity's visual Animator Controller, it allows for flexibility in managing animation states.

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