• Runtimes
  • Frame skip while using addAnimation

Hi!

I'm using spine-cpp to play multiple animations with addAnimation method like
addAnimation ...
addAnimation ...
addAnimation ...

And after each animation i see skip for several frames in the beginning of the next one.
In the same time first animation works fine and case when i start only one animation with repeat=true is also fine.

I tried to call additional update(0) for spine right after addAnimation, but it also doesnt' help.

Any ideas how to fix it?

Thank you.

Related Discussions
...

This sounds like an issue we fixed recently in 4.3:
EsotericSoftware/spine-runtimes4a351ce

Runtime support for 4.3 is not ready, so you could port the fix back to 4.2 or wait for 4.3. Sorry for the trouble!

  • algor оценил это.
12 дней спустя

Thanks!

Actually, I'm using 3.8 (but for compatibility not the last 3.8 version), tried to port this fix but without results. Hope to find something there in history.