We’re experiencing a problem with slot draw order in our project. Whenever we create a new slot (for example, a “hand sleeve” skin/template), we have to manually adjust its draw order across hundreds of animations, which takes hours.
Now, with 4.2, we thought this issue will be finally solved with slot folders, but it isn't working as we thought it was supposed to work..
What's happening:
- Folder’s draw order is already keyed in an animation, so all existing slots in the folder move together.
- We place a newly created slot inside the slot folder.
- Newly created slot stays in the same position during the animation while all old slots move together as before.
Is this the intended behavior, or is it a bug?
If it’s by design, is there an alternative workflow or workaround to avoid manually re-keying draw order in hundreds of animations every time we create a new slot?
Thank you.