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  • 4.1版本骨骼调整位移的时候贝塞尔曲线会乱动,3.7版本骨骼位移贝塞尔曲线不会受影响,有什么方式可以让4.1版本的贝塞尔曲线不受骨骼移动影响呢?

  • Misaki ответили на это сообщение.
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    在Spine 4.1版本中,贝塞尔曲线在骨骼调整位移时可能会受到影响,这是因为在4.1版本中,贝塞尔曲线的处理方式与3.7版本有所不同。要解决这个问题,可以尝试以下方法:

    1. 手动调整贝塞尔曲线:在调整骨骼位移后,手动调整贝塞尔曲线的控制点,以确保曲线的形状保持不变。

    2. 使用补偿功能:在调整骨骼时,使用Spine中的补偿功能来减少对贝塞尔曲线的影响。虽然在某些情况下补偿功能可能无法完全消除影响,但可以帮助减小影响。

    3. 升级到更新版本:如果可能,考虑升级到Spine的更新版本,因为在更新版本中可能已经修复了相关问题。

    如果这些方法无法完全解决问题,可能需要根据具体的项目需求进行手动调整。

    Lyc I believe you are referring to the behavior of the Curves view in 4.1. Unfortunately, it is not possible to make the Curves view in 4.1 behave like the Graph view in 3.7 and earlier. This is because in 4.1, changing the key value does not change the curve handle. However, this has been improved in 4.3-beta, and if you set all keys to "separate", Curves will behave exactly like the previous Graph view.

    The beta version is not recommended for product development, so it may be some time before you can actually use this improvement in your project. However, we would appreciate it if you could try 4.3-beta and provide us with your feedback.

    • Lyc ответили на это сообщение.

      Misaki 谢谢,我在4.3-beta版本中看到了这个已经修复了,之后的4.1版本会修复这个问题吗 ?

      • Misaki ответили на это сообщение.

        Lyc No, we will not be making any changes to 4.1 in the future. We only make changes to the latest version, so if you want to take advantage of improvements, you will need to use the new version. (As a reminder, 4.3 is a beta release, so it is recommended that you wait for a stable release before using it in production.)

        To simplify the upgrade process, you can use our script to easily re-export many Spine projects to the new version of the editor. See the blog post below for more information:
        https://esotericsoftware.com/blog/New-export-shell-scripts

        • Lyc оценил это.