I had a few questions about the new transform constraint properties. the numbers on the left side are changed via the "match" button right? Or do we have to get to the values ourselves?
I was just looking over the change the devs did to my spine file (from this thread) and it looked like the left numbers were changed but when I tried to replicate the behavior on the other limb, they didn't change by themselves when I clicked match, making the behavior weird. I had to input the numbers from the constraint that worked on the left side to get the behavior I wanted. I know I have to input my own numbers on the right side but I don't understand how to get the numbers on the left.
I also noticed that if you put in the "correct" values in the clamp, that the limb doesn't move in the setup mode but when the source bone is moving in the animation.
Here's what the devs did to the transform constraints for reference:
Another question:
I'm currently trying to get the arm to move up when the shoulder bones rotate. I thought I would use a transform constraint to achieve this but I'm running into issues again. When I'm trying to set the constraint, it keeps moving the actual bone in the setup instead of in the animation. The process I've been doing this in to setup is:
-Select Upper Arm
-Create Transform Constraint with Source bone as the Shoulder bone
-Select Local and Clamp check boxes
-Click Match
-Attach left rotate to translate X
I'm not quite sure what I'm doing wrong. This just might be to my limited knowledge of the transform constraints. I also did not change any values on the left side since I didn't understand if I needed to or not.
This is the behavior without the transform constraint:
Thank you guys for your help in advance!