• RuntimesUnity
  • How to apply physics feature in Unity

Hello folks
I have an animation with physics from Spine. The Runtime version is 4.2. Unity 2022.3.48f1. The Timeline extension is also installed. The animation plays generally correctly except for the fact that the physical simulation does not work.
The Unity project is new, changed only the Color space to Gamma.
Please tell me what the problem might be.
UPD
Sorry problem is solved. Just need to press play button )

  • Harald ответили на это сообщение.
  • Harald оценил это.
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    To apply the physics feature in Unity with Spine animations, ensure that you are using the correct version of the spine-unity runtime that supports physics. As of now, the spine-unity runtime does not fully support physics, but it is expected to be available soon. You might be encountering issues because the physics feature is not yet implemented in the spine-unity runtime for version 4.2. Additionally, make sure that your Unity project settings, such as the color space, are correctly configured, although this typically should not affect physics simulation directly. If the problem persists, consider checking for any updates or patches that might address this issue.

    Antonovanimation Sorry problem is solved. Just need to press play button )

    Thanks for taking the time to update your post, glad to hear you've figured it out.