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  • Feature Request: Constrain Between

The new updates to transform constrains look really cool and it's got me thinking about how I often want to constrain a bone between 2 other bones. As far as I'm aware, I cannot have a bone be constrained between 2 others, and so I have to set this up in the game engine with bone position overrides ect.

One use case would be to have a bone floating between a LeftHand and a RightHand, which would be useful for having a character holding an game item with both of their hands. In other software that been BetweenConstrains (like 3DSmax), you can also weight the the constrain to either side, so a game item could be set to just the left hand, or the right hand ect.

  • Misaki ответили на это сообщение.
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    TheSunOfMan Thank you for sharing your opinion! I'm not sure if I fully understand your request, but we are planning adding Sliders in version 4.3, which may be a solution for what you want to do. Sliders are currently under development, so we cannot show you exactly what the features will be yet, but they will be useful in cases where you want to control skeletons in specific poses. Stay tuned for more details!

    Here's a little demo I mocked up. The idea is add a constrain to BoneC giving it 2 target bones, and then it positions itself in-between. I suppose ideally this would have an option for local + global (though I can only see it being useful in global). A further extension of this might be to have it balance itself between even more bones, but I currently cant think of a need for more than 2 targets.

    • Erika ответили на это сообщение.

      TheSunOfMan I confirm this has always been possible! It is actually the first transform constraint exercise I teach in workshops.
      Here's a very quick demonstration using v3.8:

      two-transform-constraints.spine
      504B

      TTyyyy!!