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  • Experimenting with New Transform Constraint

Soon! Sorry about that, just got busy with many things. 😬

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Voice-of-Shadow
我感觉这个才是官方的做法,它x进出的时候才会完全吸附或者离开
你x离开的时候,y还附加在上面

    yugutou you can also put the mix in a slider so it's softer. Also as for many things in Spine, there are multiple ways to achieve the same thing.
    (I'm adding a small variation of the setup above with less bones so maybe it's easier to see the effect)

    soft-slider-mix.spine
    796B
    • yugutou ответили на это сообщение.

      Erika 是的!你看我的层级树面板,我正是用你这种方法做出来的通过滑块,通过滑块约束去控制变换约束的混合

      yugutou
      一个意思、滑块约束的动画分离XY键位置帧。
      把滑块约束的动画变成约束的混合帧就行了。

      其实实际生产中、还是直接K帧、、、

      warmanw
      真如Nate所说的、我使用热键快捷创建约束。
      等正式版的时候、我可能需要重新优化我的热键排布、因为多了很多功能

      4.3.24-beta fixes that some types of timelines were not doing additive. For the "magnetic IK" now you can use 2 sliders with additive checked, allowing you to key the mixes for both and the mixes keyed at 0 will not affect the other slider (x + 0 = x). Additive is how you can have multiple animations and sliders affecting the same bones/constraints/etc.

      4 дня спустя

      Nate
      基于Nate的演示、拓展了一下圆形范围。
      可以基于变换曲线制作渐进。
      目前不知道具体使用场景……

      test.zip
      40kB
      • JayW ответили на это сообщение.
      • Nate и Misaki оценили это.

        Voice-of-Shadow

        That's awesome! If you reverse the keys of the influence animation (so it goes from 100 influence to 0) it has a more natural movement as you leave/enter the circle range.
        When you are in the centre of the circle it sticks close but loses it's stickiness softly as you leave the circle.

        I can think of many uses for this in rigging!

        Awesome examples!

        8 дней спустя

        Very nice! I worry a bit that the math will scare people. 😆