Experimenting with New Transform Constraint
I see, thanks for the explanation!
With a transform constraint you can either set the mix or edit the mapping numbers to control how much affect the transform constraint has. Setting the mix is easier, but it can be convenient to use the mappings because then you can animation 0 to 100% mix to get the effect you want. Otherwise you have to remember to key the mix eg 0 to 53.76%.
A slider's mix works exactly the same way as the transform constraint, so you can use it to control how much effect you get from the slider. Other ways to change the magnitude of the slider effect is to change the mapping numbers or edit the animation keys or animation duration.
If we had another setting on the slider for controlling how much of an effect you get, what would it do? That sounds like the same thing mix does. If you have an animation that moves a bone, you can set a mix < 100% to move it less or > 100% to move it more.
Here's an interesting setup to think about, magnetic IK!
Very nice! ️ 4.3 setups can seem like magic the first time you see them!
You can probably use 2 sliders, one for X and one for Y, with additive set.
Nate 在休假中、没有关注新特性。(停留在4.3.16)
研究了一下大概是这个样子?
不清楚是那个版本新添加的滑块约束动画帧可以映射到某个骨骼的变换属性上。
新功能能实现很多有趣的想法。但是好像变得更加复杂了(指理解和学习成本)
很多时候理解原理但是可能习惯直接键帧似乎、、
Looks like you got it! For everyone else: a slider animation controls the IK mix. When the slider's bone enters the range, the IK is turned on, when it leaves the range it is turned off.
These setups are definitely more complex than just setting keys. Mostly we are just exploring the new tools. In the real world you would have some goal, then hopefully you use the advanced setups only when warranted. We see far too many projects that have literally 500 or even 1000 constraints, and that's before sliders and the new transform constraint. Please don't do that!
If you've missed the last few updates, check the changelog. The update today was very important, I posted about it here:
https://esotericsoftware.com/forum/d/28555-4317物理约束出现奇怪的形为/20
Voice-of-Shadow 啊明白了感谢感谢!
Voice-of-Shadow WHAT?! Did you create constraint by dragging and releasing a bone on another?
I think he used a hotkey, then clicked the target bone. Hotkeys are fast!
Soon! Sorry about that, just got busy with many things.
Voice-of-Shadow
我感觉这个才是官方的做法,它x进出的时候才会完全吸附或者离开
你x离开的时候,y还附加在上面
yugutou
一个意思、滑块约束的动画分离XY键位置帧。
把滑块约束的动画变成约束的混合帧就行了。
其实实际生产中、还是直接K帧、、、