Hey peoples!
I have been using the new cool method of playing image sequences by checking the 'sequence' box, setting the frame range, etc.
For optimisation I would like to try dropping frames out of the sequence and therefore reduce the texture sheet size. For example, for a 30 frame sequence, I would like to drop every other frame reducing the sequence to 15 frames but would still last for 1 second (30 fps). The frame numbers would run 01, 03, 05, 07, 09, etc.
However I have found that with the new method when i remove some frames from the sequence it breaks the image sequence in Spine and displays "missing images".
I would wondering if there is a way to do this or something that could be implemented? A way of dropping frames and the frames would not be included during export?
Many thanks, Steve