• Runtimes
  • spine to cocos

Hello, I would like to ask you for advice. When spine3.8.99 imports cocos3.8.3, animations are lost. In the project, 5 animations are displayed and played normally. After entering cocos, only 4 animations are displayed. One animation is lost and the others are played normally. What is going on? How to solve it?

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When importing animations from Spine 3.8.99 into Cocos Creator 3.8.3, if one of the animations is missing while others are displayed and played normally, it could be due to several reasons. One possibility is that the missing animation might have an issue with its setup or export settings. Ensure that the animation is correctly exported from Spine with all necessary data. Check if there are any keyframes or attachments missing in the animation that could cause it not to display. Additionally, verify that the runtime used in Cocos Creator is compatible and up-to-date with the version of Spine you are using. If the problem persists, try re-exporting the animation and ensure that all settings are correctly configured.