I removed your spine.log since it had your name and email. If you post it as a forum attachment, the forum will redact that. We have a copy of your log though.
LWJGL3 uses GLFW, but Spine uses the older LWJGL2 which doesn't use GLFW and does it's own OpenGL/window/events. LWJGL2 hasn't changed in a long time. Eventually we'll move to LWJGL3 for multiple OpenGL windows.
The crash is in libnvidia-glcore.so
when the OpenGL display is destroyed because the launcher is being shut down right before starting the editor (which sets up a new OpenGL display). Any time the crash is in a graphics driver, the driver itself is suspect, though it could be something else. Do you have the latest Nvidia drivers for your graphics hardware?
Was Spine working on your setup previously?
I'll DM you a link to a slightly older launcher to see if it's caused by a recent change in the 4.3.00 launcher.