I created an empty scene in Unity and added my Spine 2D character (SkeletonAniamtion). When I checked the Profiler, I noticed there were 30 batches. My character uses 3 materials and 3 textures, and I exported it using the Binary option (since I’m working with Adventure Creator in Unity).
I assumed that the Atlas exported alongside the textures and materials would help reduce draw calls. However, I’m wondering—does having multiple textures and materials negatively impact performance? Would it be better to use a separate Unity Sprite Atlas to combine all the Spine 2D textures instead?
Any advice on optimizing Spine 2D characters for better batching and performance would be greatly appreciated!
Thanks!