Hello,
We are facing an alpha rendering issue when importing a Spine animation into Three.js.
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Our scene consists of multiple layers, each being a succession of meshes with a slight Z offset to avoid collisions. We have:
A background layer,
A border layer,
A Spine layer, which is in the foreground.
The issue is that the Spine layer incorrectly masks the other layers, as if it does not respect proper transparency sorting. We have tried several adjustments based on similar issues, including:
depthWrite: false
alphaTest: 0.5
Enabling/disabling premultipliedAlpha, both in the editor and in our code.
change blending mode to additive, multiply,.. both in the editor and in the code
Despite these attempts, we are still experiencing layering and transparency rendering issues.
Do you have any suggestions or insights on what might be causing this behavior?
Thanks in advance for your help!