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Davide
Hey Davide, Thanks for your reply.
So first, before I was going to try inputting my spine data, I wanted to experiment with the default one
I used this string in HTML
<script src="https://unpkg.com/@esotericsoftware/spine-player@4.2.*/dist/iife/spine-player.js"></script>
<link rel="stylesheet" href="https://unpkg.com/@esotericsoftware/spine-player@4.2.*/dist/spine-player.css">
<div id="player-container" style="width: 100%; height: 100vh;"></div>
<script>
new spine.SpinePlayer("player-container", {
skeleton: "https://esotericsoftware.com/files/examples/4.2/spineboy/export/spineboy-pro.json",
atlas: "https://esotericsoftware.com/files/examples/4.2/spineboy/export/spineboy-pma.atlas"
animation: "walk"
});
</script>
and it stopped working when I added the animation string.
Once I figure out how to get that working, I would like to be able to use these spine files to create a working web player on fandom for more skins then the one I am about to describe
https://https://www.gimkit.com/assets/map/characters/spine/snowman.json
https://www.gimkit.com/assets/map/characters/spine/snowman.atlas
https://www.gimkit.com/assets/map/characters/spine/snowman-v2.41.png
i figured out how to define the animations properly. Is there a way to get them to cycle through certain animations after a set number of seconds/repititions?
Davide
i would also like to figure out what is wrong with the spine files for the files I gave
it pulls up blank whenever I plug the files into any online spine preview, or even the web viewer when I had CORS disabled
LeinadNoscaj Is there a way to cycle through certain animations after a set number of seconds or repetitions?
You need to handle that programmatically, as described in the Advanced playback section of the player documentation.
LeinadNoscaj I’d also like to figure out what’s wrong with the Spine files I provided.
Whenever I load them into any online Spine preview or even the web viewer (with CORS disabled), they appear blank.
Try inspecting the contents of your skeleton file and comparing it to Spineboy’s file.
It looks like your skeleton file is not in the correct format. Where did you export it from?
Davide
I never exported the skeleton. That's the location of the file being used by the actual game.
I've seen multiple sites using this exact file through a runtime player to get the animation they want. How, I'm not sure
Could you link one of those websites?
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Besides the main gimkit.com?
it renders a preview on gimkit.com/rewards/item-shop
I'm sorry, but I don't see anything consuming that file. If you can point me to one of those
multiple sites using this exact file,
I'd be happy to take a look at how that file format is being used.
the specific file is used in my locker
since I forgot you won't have access to that specific Gim(name of the character using the spine) try this:
https://www.gimkit.com/assets/map/characters/spine/detective.json
https://www.gimkit.com/assets/map/characters/spine/detective.atlas
https://www.gimkit.com/assets/map/characters/spine/detective-v2.41.png
This Gim can be found here https://www.gimkit.com/rewards/item-shop
when you scroll down and click on detective baka, then click the Gim. Once clicked it will start running.
If you need an account to see it and don't want to make one, I can give you the username and password to a shared account if you could change this thread to private
As far as I can see, that seems to me a compressed/encrypted/encoded version of the actual skeleton file. I don't know the reason about that, but I assume the website owner does not want those assets to be used outside their website.
is there a way to decrypt it?
You should try to reach gimkit owner
after I do that, I still need to set the animation loops
Unfortunately I didn't really understand the documentation, can you explain how to set an animation to loop for 2 seconds, start another for 2 seconds, then run one once and restart?
i found some stuff that might help with decoding, before I message the creator of Gimkit, any of these look like they could process the code decoding a certain way?
https://www.gimkit.com/index.f94d18b6.js
https://www.gimkit.com/App.bd3a6d62.js
https://www.gimkit.com/App.3d7597ef.js
https://www.gimkit.com/App.5c2d4074.js
Davide
also, rq before I message the owner of Gimkit I need to make sure it is something he would have actually had control over. He has been using spine through Https://www.Phaser.io, do you know if they format Spine differently?
Unfortunately, I didn't really understand the documentation. Can you explain how to set an animation to loop for 2 seconds, start another for 2 seconds, then run one once and restart?
Carefully read the Advanced Playback section. In the success
callback, you should call setAnimation
and addAnimation
, using the appropriate delay
parameter based on the mix duration you set.
I found some resources that might help with decoding. Before I contact the creator of Gimkit, do any of these seem relevant for processing code in a specific way?
https://www.gimkit.com/index.f94d18b6.js
https://www.gimkit.com/App.bd3a6d62.js
https://www.gimkit.com/App.3d7597ef.js
https://www.gimkit.com/App.5c2d4074.js
Sorry, but I won’t analyze that code for you.
Also, before I message the owner of Gimkit, I need to confirm whether it's something he would actually have control over. He has been using Spine through Phaser. Do you know if Phaser formats Spine differently?
All the Spine Phaser runtimes I’m aware of, including our spine-phaser
, use assets directly exported from the Spine Editor.
Davide I'm not great at coding, could you provide an example that uses multiple animations and the delay? I'm trying to plug stuff in, but it's not working right.
LeinadNoscaj We can help you identify why your code isn't working as you're intending. Could you provide us with an example of what you've tried so far?
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Luke
stuff like
success: function (player) {
player.setAnimation("run", true);
delay: 5
player.addanimation("walk",true)
},
error: function (player, reason) {
alert(reason);
}