medard
That might be related to texture filtering.
Pixelated textures usually imply Nearest filtering, but Linear is used by default, so that's strange.
spine-phaser
uses spine-webgl
under the hood, and for textures, it utilizes our GLTexture
class.
Try using setFilters
on the texture and check if the results match your expectations.
If you still encounter issues, I’ll need you to share a minimal reproduction project so we can visualize and debug the problem.