To change the color of a specific slot in a SpineSprite using GDScript, you can use the SpineSlot object associated with the slot you want to modify. The SpineSlot object provides a method to set the color. Here's an example of how you can achieve this:
extends SpineSprite
func _ready():
var skeleton = get_skeleton()
var slot = skeleton.find_slot("slot_name") # Replace "slot_name" with the name of your slot
if slot:
slot.set_color(Color(1, 0, 0, 1)) # Set the color to red with full opacity
In this example, find_slot("slot_name") is used to get the SpineSlot object for the slot you want to change. Then, set_color(Color(r, g, b, a)) is used to set the color, where r, g, b, and a are the red, green, blue, and alpha components of the color, respectively.
This approach allows you to change the color of individual slots without affecting the entire SpineSprite.