Hi,
I’m currently working on a slot game where I’m using multiple spine animated symbols. Each slot symbol is a separate Spine object with its own skeleton and atlas. During the spin, I need to dynamically switch the skeleton and atlas of a Spine object to represent a different symbol.
I read about Skins and I think it might work but to achieve this via skins, I need to add all the symbols into one Spine project and dynamically change the skin right? Or is there a simpler way to dynamically reset the skeleton and atlas of a Spine object at runtime?
Any advice, best practices, or examples would be greatly appreciated. Thank you!