I've looked around at a lot of the other posts related to normal map workflow, but there's one thing I can't figure out.
When you have multiple images that get combined, how do you create normals that are continuous?
I'm creating normals by making a duplicate images/ folder as seems recommended.
Here's an image of what I'm talking about:
This is supposed to be a character's leg attached to their body, only showing the lighting generated by the normals.
There's seams between the leg and the body. The color channels smoothly connect without seams, but the auto generated normals don't.
I'm using Sprite Illuminator to generate the normals, is there a tool that deals with this issue? Right now I don't see a way of fixing this without hand painting normals in Photoshop.