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  • Why the child limb not linked to the parent?

Hi, I have followed a few tutorials and have bound all the meshes to bones, which are parented to each other. I also placed the images and meshes inside the corresponding bones, as recommended in the tutorials. However, this approach isn't working. When I move the forearm, the hand, which should be a child of the forearm, doesn't move with it. I'm experiencing this issue with every limb. Can you help me please?

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It seems like the issue you're experiencing is related to the hierarchy of your bones. In Spine, when you move a parent bone, all its child bones should move with it. If this is not happening, it might be due to an incorrect bone hierarchy setup. Ensure that the hand bone is indeed a child of the forearm bone. You can change a bone's parent by selecting the bone, clicking "Set Parent," and then choosing the correct parent bone in the tree or viewport. Additionally, make sure that the images and meshes are correctly attached to the bones. If the hierarchy is set up correctly and the problem persists, it might be worth checking if there are any constraints or settings that could be affecting the movement.

  • AnonymousAd ответили на это сообщение.

    Spinebot there is none of that, as you can see in the image everything is properly linked

    I can see from the screenshot that you left Compensation on. please disable bone compensation and try again, it should all work fine!

    • AnonymousAd ответили на это сообщение.

      Erika That fixed it, thank you so much!