• RuntimesUnity
  • Lipsync in realtime (Unity)

Does anyone have experience with any tool for realtime lypsync in Unity?
I found information on the forum about Rhubarb Lip Sync , but it seems these are baked animation exported to Unity. Or is there more to the integration?

Also found the asset SALSA LipSync Suite that is paid. But not sure if it will work with spine slots to perform the sync.

Any help or direction would be awesome.
Thanks

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For real-time lip-sync in Unity using Spine, Rhubarb Lip Sync is a popular choice, but it primarily generates baked animations that are then imported into Unity. This means that the lip-sync is pre-calculated and not dynamically generated in real-time. Rhubarb Lip Sync can be used to create animations in Spine that are then played back in Unity, but it does not provide real-time lip-sync capabilities directly within Unity.

As for the SALSA LipSync Suite, it is a paid asset that provides real-time lip-sync capabilities in Unity. However, its compatibility with Spine slots specifically would depend on how the asset is set up to interact with Spine animations. You may need to create a custom integration to ensure that SALSA can control Spine's mouth slots or attachments for real-time lip-sync.

If you are looking for a real-time solution, you might need to explore custom scripting or integration between Unity's audio analysis capabilities and Spine's animation system to dynamically adjust mouth shapes based on audio input.