warmanw
Thanks for your quick reply!
I’m glad you resolved the black edge issue. Generally, "black edge issues" occur when PMA textures aren’t interpreted as PMA by the runtime. If your clients are using a runtime that doesn’t support PMA, you can export assets with straight alpha (PMA off); this will prevent black edges from appearing too. The only limitation in this case is that blend modes won’t be available.
As for the alpha issue with the Phaser runtime, that’s unusual. The spine-phaser (and spine-player) runtimes rely on spine-webgl, which supports all Spine features and has no known issues. If your client is interested in addressing this, they’re welcome to reach out on the forum or by email. We’d be more than happy to ensure you’re both able to use all Spine features.