Hi,
I'm noticing significant blur when moving/running with my character.
I've tried different texture settings:
mipmaps, compression/no compression, vsync, build vs editor, multiple screens, turned on and off anti aliasing, no post processing.
I'm wondering if there is anything happening internally when scaling the character. We have set the scale to 0.002 - to match the size we'd like to have the character rendered. If we go to 0.01 the motion blur doesn't happen.
Any tips how I can render the characters without having massive blur?
Also when I screen record a video or take a screenshot the blur is not visible.
Thanks!
Best regards,
Patric