• RuntimesUnreal
  • My unreal project died

when i following the youtube.com/watch?v=o8qBTlxGxuc
to add spine my project
and i trying to re open it
and unreal says

The following modules are missing or built with a different engine version:

"Project name"

Would you like to rebuild them now?

and i can't even get back my job

  • Misaki ответили на это сообщение.
    Related Discussions
    ...
    • Изменено

    I'm sorry to hear about the trouble you're experiencing with your Unreal project. Here are some steps you can follow to resolve the issue:

    1. Check Unreal Engine Version: Ensure that the version of Unreal Engine you are using matches the version for which the Spine plugin was built. Mismatched versions can cause the error you are seeing.

    2. Rebuild the Project:

      • Right-click on your .uproject file and select "Generate Visual Studio project files".
      • Open the generated .sln file in Visual Studio.
      • Build the solution in Visual Studio to ensure all modules are correctly compiled.
    3. Check Build.cs File: Make sure that your Build.cs file includes Spine as a dependency. Here is an example of how it should look:

         PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "SpinePlugin" });
    4. Copy Spine-cpp Sources: Ensure that the spine-cpp sources are correctly copied to your project. The folder should be included in Plugins/SpinePlugin/Source/SpinePlugin/Public/.

    5. Reimport Assets: If you have updated your Spine assets, make sure to re-import them in Unreal Engine. Locate your Spine skeleton data or texture atlas asset in the content browser, double-click it, then select Asset -> Reimport from the menu.

    6. Check for Updates: Make sure you have the latest version of the Spine runtime. You can pull the latest changes from the Spine runtimes repository.

    If these steps do not resolve the issue, please provide more details about the error messages you are encountering, and ensure that you have followed all the steps in the spine-ue Runtime Documentation.

    rmx Did you mean to add the spine-ue runtime to the UE project you were already working on? What version of Unreal Engine did you try to open the project with?

    • rmx ответили на это сообщение.
      Nate изменил(а) название на "My unreal project died".

      Misaki It was 5.4.4

      • Misaki ответили на это сообщение.

        rmx Sorry for the delay in getting back to you! I tried to see if the spine-ue runtime would work with UE5.4.4, and there were no problems, so I would like you to tell me more about the circumstances surrounding the problem you encountered.
        Please tell me about the following:

        1. You say you followed the instructions in “Getting Started with spine-ue”, but this video shows both how to create a new UE project and how to add the SpinePlugin to an existing UE project. Which did you try?

        2. If you have tried to add the SpinePlugin to an existing UE project, what version was the original UE project created in?

        3. As you can see in the video, it is correct that the following message is displayed when you first install it:

          However, in the case you encountered, there were no lines mentioned "SpinePlugin" and "SpineEditorPlugin"?

        4. Have you confirmed that it works if you simply create a new UE project in UE5.4.4. without SpinePlugin?

        You most likely set up a blueprints only UE project. Spine requires a C++ project. Please try to set up a new project with C++ support.

        месяц спустя

        Just keep seeing the 'can't compile project' error .

        How is the latest commit on 4.1 or 4.2 branch built? I am using 5.2.1 editor so i feel like i would need the plugin built with 5.2.1... i have tried the video and i am using an existing c++ project

        • Misaki ответили на это сообщение.

          djaro946 I am a little confused, am I correct that you are a different person than the poster of this thread? I would suggest that you post a new thread since the version you are using is different from the one who posted this thread.

          The version numbers may seem a bit confusing, but they correspond to the following:
          The Spine runtime published in the 4.1 branch is compatible with Spine Editor 4.1, and the runtime published in the 4.2 branch is compatible with Editor 4.2.
          The spine-ue runtime in the 4.1 branch supports UE4.27-5.2.
          The spine-ue runtime in the 4.2 branch supports UE4.27-5.4.
          Whether you should use 4.1 or 4.2 depends on what version of Spine editor you are using. The version of the editor and the version of the runtime must match.

          If you confirm that you are using the correct version, but continue to have problems, I would appreciate it if you could start a new thread with a detailed description of the situation in which the problem occurred.