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  • 解包跳錯誤,無法讀取webp的圖檔?

使用材質解包器時,跳出錯誤訊息,似乎是無法讀取到.webp的image,即使轉為.png還是一樣
記錄檔內容如下:

Spine Launcher 4.2.18
Esoteric Software LLC (C) 2013-2024 | http://esotericsoftware.com
Windows 10 Pro amd64 10.0
NVIDIA Corporation, NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2, 4.6.0 NVIDIA 560.94
Starting: Spine 4.2.36 Professional
Spine 4.2.36 Professional
Licensed to: <removed> Started.
OpenAL 1.1, Default audio device
ERROR: Unable to unpack atlas:
[error] Unable to read image file: D:\TEST\cat\cat.webp
at s.otv.(:104)
at s.zJN.(:141)
at s.DQS.(:588)
at s.aZw.(:610)
at s.shd.(:65)
at s.VBP.(:98)
at s.Gms.(:47)
at s.HNO.(:186)
at s.Gms.(:50)
at s.sKd.(:211)
at s.sKd.B(:186)
at s.DQS.I(
:1052)
at s.vsN.V(:500)
at s.izW.run(
:262)
<events>
Cause: [error] Unknown image format.
at s.Iqi.(:64)
at s.otv.(:101) ...

  • Misaki ответили на это сообщение.
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    miao I'm sorry to hear you're having trouble. Could you please send us via email the atlas file that is causing the problem?: contact@esotericsoftware.com
    Please include the URL of this forum thread in the email so we know the context. Then we can take a look at what's wrong.

    • miao ответили на это сообщение.

      Misaki OK,I have already sent the mail.

      • Misaki ответили на это сообщение.

        miao Thanks for sending us your skeleton files! I have confirmed that I can reproduce the problem, and I have found a workaround for this problem. Try packing a texture in webp format for any project. For example, open the Spineboy project and pack it in webp format. Then open the texture unpacker and the unpacking works. I believe this is a bug and will create an issue ticket to fix this problem.

        By the way, this forum has a translation button, so feel free to post or reply in your native language.

        I have created an issue for this problem here: EsotericSoftware/spine-editor834
        You can subscribe to this issue ticket to receive notifications when there is any progress on this issue.

        It worked!! Thank you very much 🙂