Hiya! First post so apologies if the tags aren't right. I've been working with the spine-godot runtimes for a few days and I'm approaching the implementation of physics for the SpineSprite. Is it intentional that you cannot access physics constraints at runtime? From the SpineSkeleton, you can find IK, path, or transform constraints, but not physics constraints, and there is no physics constraint class. Is that something for another milestone, or is it an intentional limitation?
Also as an aside, why separate SpineEvent and SpineEventData into two classes with very similar functions. It feels odd having to get_data() my event just to get the event name, while all the other data is immediately fetchable. Spine-godot is great though and even though I was pretty spooked by Spine's price-point, I've been LOVING it. Really haven't run into a single "wish that was a feature" since physics rolled out.