• RuntimesUnity
  • Looking for an easier way to set up emissive and light mask

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@Cheshirecrow Glad it helped, sorry that there isn't a simple straightforward solution.

Cheshirecrow Sadly there isn't any solution to animate it directly inside Spine but I guess it is what it is.

I assume the by "animate it" you mean animating the red emissive parts. Of course you could also just use a Slot with Blend Mode Additive and then create an animation which changes the slot color. Sorry if I missed that you want to do that, I was mostly focussing on a solution for the rim light (which is the harder problem to solve properly for the rotating ball.)

  • Cheshirecrow ответили на это сообщение.

    Harald Of course you could also just use a Slot with Blend Mode Additive and then create an animation which changes the slot color.

    It's what I did, but I was stuck on making the rim light work with this. I suppose I have to use static maps

    • Harald ответили на это сообщение.

      Cheshirecrow It's what I did, but I was stuck on making the rim light work with this.

      That advice was intended just for the red emissive lights, not for the rim lights.