Hey, I just realized that you can attach different types of attachments under a single slot. Has anyone found a clever way to use it, or is it completely pointless?
Multiple types of attachments under single slot
Yes, you can attach different types of attachments under a single slot in Spine. This can be quite useful depending on your needs. Here are some clever ways to use this feature:
Skin Placeholders: You can use skin placeholders to manage different attachments for different skins. This allows you to change the appearance of a character or object without changing the slot. For example, a "helmet" slot can have different helmet attachments for different skins (e.g., "warrior", "mage").
Frame-by-Frame Animation: By using multiple attachments under a single slot, you can create frame-by-frame animations. You can hide or show different attachments over time to create the illusion of animation.
Attachment Swapping: You can swap attachments at runtime to change the appearance of a character or object. For example, you can swap a character's weapon or clothing by changing the attachment in the slot.
Clipping Attachments: You can use clipping attachments (masks) in a slot to control the visibility of other attachments. This can be useful for creating complex visual effects.
Organizing Draw Order: Slots help in organizing the draw order of attachments. By having multiple attachments under a single slot, you can manage the draw order more effectively.
Here is an example of how you might set up multiple attachments under a single slot:
slot
skin placeholder1
attachment1
skin placeholder2
attachment2
skin placeholder3
attachment3
skin placeholder4
attachment4
In this setup, you can show or hide different attachments based on the active skin or animation.
Region attachments and mesh attachments are different type of attachments, so it's common to have a mix of those. I'm not sure there's much practical use to have regions/meshes and also bounding boxes/clipping/paths/points under the same slot, but it is allowed.