Hi,
I'm using Godot Spine 4.2.2
I want to add a Normal Material to a Spine Sprite node. This is done easily with the editor and the shader works as expected but I have only one issue/bug:
My Character have some hidden parts like weapon / face expression, without Material I can switch from one animation to another with the corresponding parts appearing / disappearing as expected.
But when adding a Shader in the Normal Material in Editor, the Spine character is showing all the parts that should be hidden, even if I play the animations that should hide some specific parts... Note that I dont have any other spine nodes as child of the SpineSprite.
How can I add a Material to my SpineSprite keeping the visibility of each corresponding parts and not making it all visible ?
Thank You