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We are currently working with Spine animations. The animator provided us with Spine version 4.2 and enabled premultipliedAlpha. The animation displays correctly and handles transparency on an Android project using the libGDX runtime. However, on our native iOS runtime project (UIKit & Metal), the same animation does not display transparency correctly and the background color shows as black when premultipliedAlpha is enabled.
I have submitted this issue on GitHub issues-2586 but I haven’t received a useful response yet. Can anyone provide help or insight into this issue?
Thank you for your assistance!
Animator’s effect:
user-attachments/assets246efe67-c38a-455b-b203-979c04b4fd2espine file:
user-attachments/files16386077/explosion.zipActual effect on iOS(spine-ios):
user-attachments/assets061bacb4-7e1d-4dee-a98d-684977b614a2Effect on Android(spine-libgdx):
user-attachments/assetsf77f544d-b3bb-4436-a3bc-6597e3729958