What is the preferred/most workflow when working with multiple maps (Emission/Normal maps) + skins? I’m talking about an easy roundtrip between Photoshop > Spine > Unity (especially the latter two). I know this has already been asked (e.g. I made a post back in 2020), I was wondering if stuff changed for the better.
I don’t need spine to auto generate normal maps or such, I just need to know the roundtrips and workflows.
- Do I create a secondary skin for each Emission/Normal map, e.g. three skins for a “Blue Armor”: “Blue Armor - Emission Map”, “Blue Armor - Normal Map” and “Blue Armor - Default”. Or is there some better way?
- When using the “Export”, there is no “Combine subdirectories” that I can uncheck (said in this post to be unchecked), it’s only present when using the separate Texture Packer > Settings. Do I have to use the Texture Packer instead of the Exporter? How do that work with a roundtrip to Unity, what if I add new skins/animations etc in the future. Do I first remember to use the “Export”, then go through the “Texture Packer” secondly etc. It seems like the Exporter always has Combine Subdirectories enabled(?).
- (I also read I have to structure it correctly in Photoshop, using the [folder] tag. This allows me to output images in a subfolder. On top of that I have to be cautious with enabling Strip whitespace during atlas packing).
It's so much to think of, it all feels like a cumbersome workflow, or I am missing something. Maybe it’s a feature request, could we please get easier workflow when working with multiple maps, e.g. Secondary Textures like Unity has (that get automatically added split into their own separate image files, positioned in the same layout) < this, is what I really want.