JayW Sorry, it seems that Spinebot has explained the behavior of rotation for older versions (up to 3.8). Starting with 4.0, if you want to offset a 360 degree rotation, you need to set the rotation value back to 0 just after reaching 360 degrees, as shown below:
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In the example animation above, three keys have been added: a key for rotation of 0
degrees at frame 0
, a key for rotation of 360
degrees at frame 29.9
, and a key for rotation of 0
degrees at frame 30
. In this way, by returning the rotation value to 0
in a very short time, it is possible to achieve a very smooth 360-degree rotation:
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To place keys on a fractional frame such as 29.9
, either press the Shift
key to disable frame snapping, or type the value directly into the Current
field in the Dopesheet view and move the Timeline bar:
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