I have a project in Spine where I’m working with two different skins: one for a vertical layout and one for a horizontal layout. I’ve successfully created and animated both skins, but I’m encountering an issue with slot positions. Specifically, I need the slots to change positions based on the active skin while maintaining the same attachments within those slots.
Here’s what I’ve done so far:
• I created the vertical skin with slots in their respective positions.
• I created the horizontal skin with slots in different positions.
• Both skins are fully animated.
However, when I switch between the vertical and horizontal skins, the slot positions do not update accordingly. I’ve tried duplicating slots and toggling them on and off for each skin, but the positions still don’t change automatically.
My question is: How can I achieve automatic slot position changes when switching between skins in Spine? Is there a specific method or best practice for this?
Any advice or guidance would be greatly appreciated!
Thank you!