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  • Question about the impact of changing slot color in the dopesheet on performance

Mobile game character animation production,
Copy a fully completed slot and make it black
Trying to implement the outline of the character

This was achieved by adjusting the color of the slots.

  1. How do the color adjustment slots in the dope sheet affect performance?

  2. Does adjusting the slot color of the animation sheet have a significant impact on performance? So is it okay to adjust the dope sheet (no graph)?

I tend to use mesh a lot.
Answers I'll wait. thank you

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  1. Adjusting the color of slots in the dopesheet does not have a significant impact on performance. The slot color is applied to the attachments in that slot, and this operation is relatively lightweight. The main performance considerations in Spine are related to the number of attachments, vertex transforms, and draw calls rather than the color adjustments.

  2. Adjusting the slot color in the animation sheet (dopesheet) is generally fine and should not cause any significant performance issues. The color changes are applied per frame and are efficient. However, be mindful of the overall complexity of your animations, such as the number of meshes and vertex transforms, as these can have a more substantial impact on performance.

For more detailed information on performance considerations, you can refer to the Spine Metrics documentation.

Then,

  1. When changing the color of a dopesheet slot
    impact on performance
    Is it affected by the total number of meshes or vertices in that slot?

Then,

  1. When changing the color of a dopesheet slot
    Performance Impact

<<<<<
What kind of attitude or influence does it have?

  • Misaki ответили на это сообщение.

    Parktaehyoung I'm afraid I don't quite understand what you're asking. As Spinebot has already answered, changing the slot color does not significantly affect performance. If you are not comfortable with English, please post your question in the language you are most comfortable with. This forum has a translation button, and we can read your post through it.

      Misaki

      감사합니다. 편하게 질문 하겠습니다.

      말 했다 시피, 이미 작업된 캐릭터의 슬롯(그리고 메쉬) 를 복사하여 도프시트상에서 슬롯의 색상을
      블랙으로 만들고 크기를 키우는 것으로, 외곽선을 구현하는 상태입니다.

      저도 슬롯의 컬러를 변경하는것이 큰 문제가 없다는것을 알고 있으나,

      다만 이 부분을 프로그래머가 슬롯의 컬러를 변경하는것이 옛날에 퍼포먼스에 악영향을 미쳤다 라는 이야기를 하고 있는 상태 이기에 그것을 설득할 근거를 필요로 하는 상태입니다.

      하여, 슬롯 컬러를 변경하는것은 완전히 퍼포먼스 이슈에서 자유로운 것인지 궁금합니다.

      • Misaki ответили на это сообщение.

        Parktaehyoung I see, thank you for explaining the situation. This is just my guess, but I think the problem the programmer experienced was caused by using slot colors in the wrong way. Sometimes users don't know how to hide attachments, so they set the alpha value of the slot color to 0 to hide the attachment. However, when you do this, even if the attachment is not visible on the screen, the image is still drawn, resulting in unnecessary performance cost. (The correct way to hide an attachment is to add a slot attahcment key to hide it.)

        Making the slot color black should not affect performance, but if you are duplicating and using a very complex mesh, the number of vertices may increase too much, so you may want to simplify the mesh attachments for the outline by reducing the number of inner vertices as much as possible.

        압도적으로 감사합니다. 삶에 돈과 음식이 가득하시길!!