• EditorBugs
  • Tree view - some keys missing

  • Изменено

I am having issues with the Tree view, some of the keys (green, orange, grey) are missing?

Disclaimer: not sure if bug, feature request, or I'm stupid. I haven't used Spine extensively in some time.

For example if I open the Example Project "Celestial Circus Pro", go to the "Animate" page, e.g. the bone "swing-top" is missing a green key. If I start moving it, the "Translate" key in the bottom-middle of the screen turns orange, but there is no key next to the "swing-top" in the Tree view. If not, why not? This is really confusing... I used to watch the Tree view for adjustments I've made, and then I clicked all orange keys to confirm them. Is there a way to "confirm" all adjusted keys at once?

macOS Sonoma 14.5, Spine 4.2.29 Professional

Related Discussions
...

The behavior you're experiencing with the missing keys in the Tree view is related to changes made in Spine 4.2. In this version, the orange key buttons next to each bone in the tree were removed. These buttons used to appear when a bone had unkeyed transform changes, and clicking them would key only the changed transform properties. This change was made because the buttons were rarely used and required significant computation to display.

Most users now enable auto key, which automatically keys changes without needing to click a key button. This method is more efficient and reduces the need to manually confirm adjustments.

To address your specific issue:

  1. Auto Key: Enable auto key to automatically key changes as you make them.
  2. Manual Keying: If you prefer manual keying, you can still use the key buttons in the Dopesheet or the Timeline view to confirm changes.

Here is a summary of the relevant information:

  • Auto Key: Automatically keys changes as you make them.
  • Manual Keying: Use the key buttons in the Dopesheet or Timeline view.

For more details, you can refer to the Spine keys documentation.