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  • Copying keys from a skeleton to another

Hi.

I have two skeletons in one scene. The other one is basically a duplicate of the other but with couple of bones added. The skeleton 1 has an animated mask which skeleton 2 doesn't have, that is done in the new scene. I only want to copy the animations from the mask, so I duplicated the mask in skeleton 1, dragged the duplicate to the skeleton 2, renamed it to be the same that skeleton 1 has.

Now, the issue is that I would like to copy the keys of the animated mask that skeleton 1 has. Spine says that keys are copied, I select the mask in skeleton 2, paste, but no keys appear.

How can I copy the animation just from the mask from skeleton 1? I'm using Spine 4.1.24.

Thanks in advance!

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Currently, Spine does not support copying keyframes directly from one skeleton to another. However, there are a few workarounds you can use to achieve your goal:

  1. Import Project: You can use the Import Project feature to import animations from one skeleton to another. This method requires that the bone and slot names match exactly between the two skeletons. You can read more about this process here.

  2. Copy Bone Transforms: While you cannot copy keyframes directly, you can copy bone transforms. Select the bone in skeleton 1, press Ctrl+C, then select the corresponding bone in skeleton 2 and press Ctrl+V. This will copy the transforms at the current frame.

Here is a step-by-step guide for using the Import Project method:

  1. Save your project with skeleton 1.
  2. Open the project with skeleton 2.
  3. Use Import Project to import the saved project.
  4. Select the animation you want to import and ensure the bone and slot names match.

For more detailed instructions, you can refer to the Spine User Guide on Importing.

I hope this helps you achieve your goal!